CONTROLS
WASD / ArrowsMove
1–8Switch active spell
P / EscapePause
M (desktop)Toggle aim — AUTO (nearest enemy) · AIM (cursor)
HUD
Red barVitality — reach zero and you die
Purple barEssence — fill it to Ascend (level up)
Top iconsYour spells — active one auto-fires at the nearest enemy
ASCENSION
When Essence fills, pick one of 3 choices: a stat upgrade, a
Fusion (merges 2 base elements into a stronger spell), or a
Convergence (merges 2 T1 spells into a T2). Fusing replaces both
source spells — plan ahead. Between waves you can still move and collect orbs to level
up early.
BASE ELEMENTS — you start with all four
ArcanePoisons on hit · leaves toxic zones
FireBurns — damage over time
IceSlows enemy movement
LightningPiercing beam through multiple enemies
TIER 1 FUSIONS
FrostblastFire + Ice · Cryo-explosion — knockback and slow
StormboltLightning + Ice · Frozen beam — pierces and deep-freezes a line
SoulfireArcane + Fire · High damage, burns, drops poison and curse zones
VoidstormArcane + Lightning · Pulls enemies inward, scatters poison
EmberstormFire + Lightning · Burns, knockback, AoE explosion
Glacial RuneArcane + Ice · Large hitbox, deep-freeze, toxic shards
TIER 2 CONVERGENCES
ApocalypseFrostblast + Soulfire · Colossal explosion — scorches, freezes, poisons all
nearby
TimewarpStormbolt + Voidstorm · Instant line, freezes and pulls each enemy hit
DoomsdaySoulfire + Voidstorm · Chains to all nearby, drops huge poison and curse
zones
Glacier InfernoFrostblast + Emberstorm · Burns and freezes simultaneously, massive knockback
Arcane NovaGlacial Rune + Soulfire · Pierces, burns, freezes, erupts 8-way toxic shards
Eternal TempestStormbolt + Emberstorm · Scorches a line then chains arcs to 4 nearby foes
Frost VortexFrostblast + Voidstorm · Pulls enemies in then blasts them outward frozen
Storm RuneStormbolt + Glacial Rune · Enormous hitbox, pierces, freezes, charged shards
Soul FrostSoulfire + Frostblast · Knockback, burns, freezes, and poisons
Ember VortexEmberstorm + Voidstorm · Pulls in then detonates in a burning poison cloud
Frost GaleFrostblast + Stormbolt · Cryo-beam, flash-freezes a line, blasts nearby foes
Void RuneGlacial Rune + Voidstorm · Huge hitbox, pulls every nearby enemy into the
blast
Inferno RuneGlacial Rune + Emberstorm · Burning explosion erupts toxic shards
Soul StormSoulfire + Stormbolt · Cursed channel through all enemies, burning poison
zones
Ember FrostEmberstorm + Glacial Rune · Burns and freezes, leaves ice-fire zones
COMPANIONS
·WhisperAttacker — fires bolts at enemies. Scales damage and fire rate each level. Lv5: 2
bolts · Lv8+: bolts pierce · Lv9: 3 bolts.
·LumisHealer — pulses vitality restore. Lv6+: every 5th pulse is a burst heal (6% max
HP). Gains HP and pulse rate each level.
·AethosBuffer — boosts spell damage during its active phase. Glows gold while buffing.
Buff strength and duration increase each level.
·ShadeDebuffer — radial wave that slows and damages all nearby enemies. Wave range and
slow increase each level.
Companions orbit you and level from your hits and kills. Each kill earns
Soul Shards — spend them on permanent upgrades
(UPGRADE button on a companion card or WITCH tab). A glowing ✦ means you can afford an
upgrade. More companions unlock at higher lifetime kill milestones.
COMBO
Kill enemies in quick succession to build a Combo. At 3+ kills the
combo multiplier activates — ×1.5 at 3, ×2 at 5, ×3 at 10 (marked ★). The counter
resets after 3 seconds without a kill or when you die. A combo does
not protect you from the stillness penalty.
WAVES & ENEMIES
WraithFast, fragile, low reward
ShadeBalanced — medium HP and speed
SpecterZigzag runner — small and unpredictable
RevenantHeavy brute — high HP, slow, most XP
Veil WardensBoss (every 5th wave) — 3 phases. Kill to restore full vitality and earn an
Ascension.
When a boss spawns the game pauses and its lore is revealed — press
any key or tap to continue. Your run auto-saves every five seconds and when you pause.
Close and reopen → press RESUME RUN.
Wave 30+: Hardcore Mode — enemies scale
indefinitely.
TIPS
· Standing still for 5 s triggers a warning then drains 5% max Vitality/s — the
warning always breaks through combo messages so you see it.
· Spells are cast
from just in front of your witch — position yourself to align the arc.
· Fusing
replaces both source spells — plan your path before committing.
· Between waves:
move freely and collect orbs to level up before the next wave.
· Boss waves drop
10 XP orbs and restore full HP — high-value fights.
·
Void Fracture gives 25% crit/stack (up to ×12) — crits multiply
damage and flash white.
· Death Burst chains in dense packs —
enemies near a kill take 25% of its max HP.
· Stackable upgrades show their count
(e.g. 2/5) in the pause menu.